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Phil's avatar

One of the more interesting bits I learned from John Vervaeke's lectures on Escaping the Meaning Crisis was the one which touched on the flow state, and how videogames are machines for incuding the flow state, which we find deeply pleasurable.

The main components of flow that are needed are:

- Challenge/Skill balance (things need to be just at the edge of your ability, not too easy or too hard)

- Clear Goals (you can't flow out if its unclear what you should be doing)

- Immediate Feedback and Stakes (there must be consequences for failing/succeeding)

Interestingly, I can't think of anything in our modern world that lets people get into the flow state together except maybe brainstorming on a topic where both people share similar levels of expertise. Maybe that's what you're really enjoying!

https://www.youtube.com/watch?v=droqRDXbpGc (though I recommend the full series, here's a shorter clip which I think focuses on the Flow state in particular)

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Jolene Tan's avatar

Not only did I finish, this was for me one of your easier pieces to finish. It seemed to be going forward more and was less recursive than some others I think? I was moved by the footnote to comment which I don't usually do :)

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